
This mode is what I would call the main draw in Star Wars Battlefront II’s roster of game modes: these maps involve you and your team either attacking or defending a series of objectives with up to 40 players total. I started with the Galactic Assault mission, which the beta prompted me, to begin with anyways.

This put a fantastic atmospheric effect on me as I prepared to enter my first mission. There’s a static-y distortion to the menus and the HUD that really makes it feel as if it’s being projected in front of me. Right away upon logging in I noticed the main menu resembles much the same that I remember from the first Star Wars Battlefront, with minor UI elements that really draw you in. But how does this sequel fare when compared to EA’s first Battlefront? Here are our impressions of the Star Wars Battlefront 2 Open Beta: I got a chance to go hands-on a couple days early in the closed beta stage, a pre-order bonus for those who already reserved their copies. Thankfully, EA is having an Open Beta going on right now and up through the weekend until it closes down October 9 th. But distance is relative and, compared to the launch of EA’s Star Wars Battlefront, we are mere parsecs away from the highly anticipated Star Wars Battlefront II coming November 17. New to the game? Got a question about the subreddit? Chances are that it may have already been answered! Head on over to the F.A.Q page to find out.On a PlayStation far, far away… I played the Star Wars Battlefront II Open Beta. If it's urgent, then please message the moderators. Please correctly report posts if they break a rule. This includes rules against spam and harassment/abuse. The rules of reddit and reddiquette also apply. Posts must be relevant to Star Wars: Battlefront

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